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    Kalvash!!! -> rusty hearts

    faria_19
    faria_19
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    Mensagem  faria_19 Ter Ago 23, 2011 9:07 am

    o rusty hearts vai entrar em 2nd phase closed beta dia 24 deste mês.

    por isso kem fizer login entre 24 e 25 recebe 1 free gift!!!

    a hora è dos usa, por isso durante o dia 24 à tarde deveremos jogar na boa e contar o login Very Happy
    Kal
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    Mensagem  Kal Ter Ago 23, 2011 9:26 am

    já tinha visto! Mas pelo que eu entendi, esse gift que é um cabelo para o Frantz, um chapeu para a Angela e uma bandana para o Tude, apenas são "dados" quando se iniciar o open beta.

    Atençao: Quando começar o open beta, todos os chars vão ser apagados, portanto vamos ter que comecar de novo. O open irá ter inicio após esta segunda fase do closed beta terminar (deve ser por volta de finais de Setembro).
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    Mensagem  faria_19 Ter Ago 23, 2011 9:31 am

    KalVash escreveu:já tinha visto! Mas pelo que eu entendi, esse gift que é um cabelo para o Frantz, um chapeu para a Angela e uma bandana para o Tude, apenas são "dados" quando se iniciar o open beta.

    Atençao: Quando começar o open beta, todos os chars vão ser apagados, portanto vamos ter que comecar de novo. O open irá ter inicio após esta segunda fase do closed beta terminar (deve ser por volta de finais de Setembro).

    ok, agora qd vens ao TS?
    Kal
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    Mensagem  Kal Qua Ago 24, 2011 9:49 pm

    Nice cheers

    It’s only been a few days and I think we’re all anxiously awaiting all the palm sweat inducing greatness that Rusty Hearts has to offer. If you're like us you're probably just not getting your daily fix of Angela, Frantz, or Tude. Fortunately, Rusty Hearts is back with Phase 2 of the Closed Beta August 24th at 2pm PDT. Phase 2 is set to bring a vast array of improvements to RH along with some additional game elements that will be key in progressing to the Open Beta stage of development.



    We hope everyone that participated in the initial phase of the Closed Beta will return and play Phase 2 as we have a number of great additions to RH as well as some new events that we will be testing throughout the coming weeks.



    Craving more details? Here's a quick list of new features you can expect:


    Improvements and Tweaks

    Town Restructure – Players can save time by navigating the Town without interruption. It will now turn in to one zone that will let players explore seamlessly.



    Wanted Board Adjustment – Wanted Boards will display “Wanted Quests” that will display a images of ever-changing enemies and their location. Players will then have to track that enemy down and take it down.



    Distinctive Crafting – Items that are crafted will now have a much more distinctive and intimidating appearance. This new appearance will help make crafted items stand out from the standard items.




    Item Drop Rate Adjustment - Drop rates for items have been updated to be more varied and help make gameplay more dynamic and intriguing.



    More PVP Arenas – New Intermediate and Advanced arenas will be activated to match players with similar experience and levels. In addition, PVP points/scores will not be affected by Free Battleground gameplay.



    PvP Balance Adjustment - Tude’s gauntlet has been slightly strengthened to increase competitive balance with other characters in PVP battles



    Player Comparison Information – Get in-depth knowledge of other players and opponents by right clicking on them and viewing their stats. This option may give you a leg up by comparing your stats to others as well as potentially helping new players find the best way to manage their characters.



    Dead Man’s Chest Renewal – Chests have been revamped and will have a more random and valuable dispersion.



    Monster Spawn Deflection – Monsters will no longer be invincible and block attacks as they spawn. Players can now attack them immediately for maximum spawn damage.



    Monster HP Information – Get more screen real estate by clearing up HP bars from enemies. Go to [SET GAME OPTIONS] – [SETTINGS] – [NAME DISPLAY OPTIONS] and you will have the option to move monster’s HP bar to the top right of your screen rather than above them.



    Prerequisite Skill Requirements – Learning certain skills will be contingent upon currently having learned previous skills. This skill point management system will help create a deeper gameplay that will encourage players to choose their skills wisely.



    Item Option Adjustment – Epic items' random options will have added depth by including more specific options



    Gold Card System Revamped – Strategy will be tested as Gold cards will now be shuffled even after the looting session has begun.



    Gem Blending – Blending 3 gems of the same color will now dispense a gem box of the corresponding color.



    Dismantling Items/Costumes - When dismantling unique items, players will be given a valuable material that can be used for crafting advanced items.

    Similarly, dismantling an animal costume will give players materials for crafting a special weapon.



    Item Quality Grade Information- Instead of just being rated Normal/Rare/Magic/Unique/Epic Good/Epic Best, items will have a more in-depth and robust label of +1+2,+3,+4,+5 for each rating.



    Countdown Bypass – Quickly move on to the loot screen by skipping the 10 second countdown after beating a boss.



    New Costumes – Tons of new costumes that will allow you to stand out in the crowd.
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    Mensagem  faria_19 Qua Ago 24, 2011 10:41 pm

    ja vou fazer o update a isso.. logo damos la 1 marretadas nos zombies Very Happy
    redz
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    Mensagem  redz Qua Ago 24, 2011 11:09 pm

    faria_19 escreveu:ja vou fazer o update a isso.. logo damos la 1 marretadas nos zombies Very Happy
    ta do inicio isso agora né?
    faria_19
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    Mensagem  faria_19 Qua Ago 24, 2011 11:10 pm

    redz escreveu:
    faria_19 escreveu:ja vou fazer o update a isso.. logo damos la 1 marretadas nos zombies Very Happy
    ta do inicio isso agora né?
    n..ainda ta closed beta...mas fase 2. com akeles updateas axo
    redz
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    Mensagem  redz Qua Ago 24, 2011 11:13 pm

    faria_19 escreveu:
    redz escreveu:
    faria_19 escreveu:ja vou fazer o update a isso.. logo damos la 1 marretadas nos zombies Very Happy
    ta do inicio isso agora né?
    n..ainda ta closed beta...mas fase 2. com akeles updateas axo
    ja vi uma cena fixolas , aquela cena de por o hp dos monstros em cima do lado direito , da maneira que nao fica em cima deles ( assim um gajo consegue ver ao certo a quanto hp aquele tá ) option settings ..etc

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